Crafting

Crafting
The character makes three checks: 2 skill checks, and a special Ability check.

The DC for each of the checks is 4 + 2d10; generate a separate DC for each one. Consult the Crafting Results table which the produced item belongs to see how the item turned out. If an item rolls the same effect twice you must reroll on the table until you get a unique result.

Alchemy
The Mortar & Pestle, the Mix, and the Brew.

The character makes three checks: Dexterity(Sleight of Hand), Intelligence(Nature), and a special Intelligence (Investigation), Wisdom (Insight), or Charisma (Performance).

Smithing
There are 3 stages for the player to roll for in smithing armor or a weapon and requires proficiency with Smiths tools. The first stage is the Forge, second is the Quench, third is the Shape.

 

The character makes three checks: Strength (Athletics), Wisdom(Perception), and a special Constitution check that has a bonus equal to a roll of the character's largest Hit Die (this roll doesn't spend that die).

 

Ranks
Becoming proficient with the appropriate tools and finding a Journeyman or higher rank to teach you will allow a character to become an apprentice.

Crafting Results
The DC for each of the 3 checks is 6 + 2d10; generate a separate DC for each one.

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